JØRGEN INDRØY STRØMSNES

JØRGEN (22)
PORTFOLIO
Learn About My Projects

LULLA
2019
We created a pillow with speakers and a pressure sensor embedded inside. The speakers play soothing sounds when a user rests on the pillow via the pressure sensor. Lighting and an accompanying app are planned and prototyped for a future iteration of the pillow.

ANI-BALL
2019
The goal for this challenge was to design a game to evoke awe, we decided to evoke aww—so we designed a game that we would play, and that we thought was cute. The premise of the game is simple. You move a character (an animal) around a field and try to hit a ball back and forth with an opponent, not letting the ball touch the ground (like real volleyball). The game is simple and accessible—you can pull it out to occupy a few minutes anytime, or try to unlock more characters and get invested in the game. Where the “awe” part comes in is the superpowers—each animal has a themed superpower that you only discover by trying it out. These superpowers range from growing tall (like the giraffe in our demo) to growing big to becoming super fast. The idea is that these moments, in addition to scoring moments and character selection, would elicit delight from our players. We were inspired by a lot of the games that were popular in the early 2010s/early days of mobie gaming, such as Angry Birds and Doodle Jump, which similarly featured cute graphics and easy gameplay.

ACE
2018
An app that helps children enrolled in music lessons to develop their identity as a musician. Using a “virtual world” development similar to that of Guitar Hero, Webkinz, and Subway Surfers in tandem with teacher integration, students can become motivated to improve and learn to hold themselves accountable.

LINK
2019
Link is a platform designed to get people up and running in new careers through real life connections. We conducted in person interviews and scanned the results of a large scale survey, we found networking essential to the relaunching experience. Link offers better networking, through in-person or online meetings, social motivations, and reflective, meaningful communities.
AUTOMATION IN FOOD SERVICE: OPPORTUNITIES & LIMITATIONS
2018
Food restaurant owners face a hard time deciding whether or not to invest their time and resources on improving methods of efficient food production and food service. This issue is why we decided to create our revised problem statement: “how might we better understand the opportunities & limitations of automation in exceptional food service?” The original problem statement was “How responsive are consumers to a potential change in the art (process) of making food, particularly a change from the system of today to using technology to create better dishes?” However, we changed it after realizing restaurants and businesses were in control of this change much more so than customers and that interviewing restaurant managers/owners would yield much more detailed and pertinent data than would arise out of interviewing customers.
HEADPHONES
2019
For challenge 4, I wanted to learn basic techniques of 3D printing and how to start designing something like a pair of headphones. I started playing around with ThinkerCAD and started drawing up ideas for what I wanted the headphones to look like. I ended up trying to add a cool and comfortable design to the printed parts. I glued cushioning to the inside of the headband, and then I sewed a cover from a very cool waterproof material, which I fitted to the headband to make them comfortable and stylish.
